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| 名称: 2004 Web and Downloadable Games White Paper(pdf 93)英文 |
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| 所属分类: 行业报告 |
| 下载要求: 10学币或VIP (学币和VIP购买说明) |
| 总计下载: 次 |
| 文件大小: 1984 KB |
| 更新时间: 2008-6-30 16:17:45 |
| 2004 Web and Downloadable Games White Paper(pdf 93)英文下载地址 |
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| ::2004 Web and Downloadable Games White Paper(pdf 93)英文电子书简介:: |
2004 Web and Downloadable Games White Paper(pdf 93)英文简介开始 2004 Web and Downloadable Games White Paper Presented at the Game Developers Conference 2004 by the IGDA Online Games SIG The IGDA Online Games SIG Steering Committee: Brian Robbins Greg Mills John Welch Jeferson Valadares Alex Jarett Elonka Dunin Jon Estanislao Jennifer MacLean Dave Rohrl White Paper Editor White Paper Assistant Editor Chair Assistant-Chair Chairperson Emeritus 2004 Web and Downloadable Games White Paper IGDA Online Games SIG Page 2 of 93 FORWARD The concept of downloadable games is nothing new. Small free games have been available for download for many years. As a revenue-producing section of the industry though, Web and Downloadable games have come into their own over the past couple years. One of the places this is most apparent is at the annual Game Developers Conference, held in March in California. When our group was forming in 2000 and 2001, few people seemed to understand what web/downloadable titles were about. At GDC 2002 more people understood the market, and from the buzz you could start to see that this might become a significant portion of the game industry. At GDC 2003, Web and Downloadable games had a bit of a coming out party. There were numerous sessions devoted to the format, lots of developers creating these titles, and quite a few successful companies making the rest of the industry take notice. As of this writing we are getting close to GDC 2004 and it is very easy to see that the Web and Downloadable games industry is transitioning from the early growth stages of the past few years, 2004 Web and Downloadable Games White Paper(pdf 93)英文简介结束,下载后阅读全部内容 |
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